![]() Most developers program the rumble motors to kick in when you're being hit, and the lights provide a matched visual cue. And being able to set the lights to go off in-sync with the rumble motors actually makes them useful. But outside of those first few minutes, you'll hardly ever be looking directly at it. They're bright, and kind of an eyesore when you first plug the controller in. We definitely like that PS3 owners now have an alternative, though.įinally, the lights. It was easy to transition from either style, so this one is really up to personal preference. We didn't find the new analog layout better or worse than the original one. Similarly, the analog sticks have a grip-friendly concave shape. ![]() Instead of having your fingers slip off the L2 and R2 buttons, PDP has made them concave to better support your fingers, and changed their resistance so you know exactly when you're pressing them. The modified shoulder buttons are worlds better than the original design. Whether or not you like the idea of a light show inside your controller, it's hard to argue against the AP.1's performance virtues. While the number of games that use the accelerometer are limited, you'll still want a Sixaxis or Dualshock 3 handy for those few moments when shaking your controller is vital to your survival. So before you boot up a new game, check the back of the box to make sure motion control isn't required. Like a lot of third-party controllers, the AP.1 does not have a tilt sensor. The d-pad and left analog stick have swapped positions for an Xbox 360-style layout. The controller's main draw is an array of LED lights that shine through the clear casing and can be turned on and off, or set to light up when the controller vibrates. The shoulder buttons have also been swapped out for PDP's Real Triggers design. The AP.1's housing feels sturdier than the Sixaxis', though the face buttons themselves felt more plasticky. Other changes include a clear, glossy plastic exterior and a wired connection via a three meter cable. A side-by-side comparison with the Sixaxis proved the AP.1 isn't as wide. ![]() This is partly due to the AP.1's compact design. You can tell if the Xbox 360 controllers that are player #5 or higher are connected by pressing the Xbox button.Like the Dualshock 3, the AP.1 features built-in rumble, though we were surprised that it didn't feel much heavier than the original Sixaxis. The PS and Xbox buttons on each controller will not open the controller info pane (it is only designed to display four controllers) I believe this is because PS3 controllers send their battery level information in a different way than Xbox 360 controllers and the Xbox 360 Accessories program does not recognize it. PS3 controllers will all light up their fourth lightīattery levels will not ever display for the PS3 controllers. Xbox 360 controllers will not light up at all When used as controller #5, #6, #7, or #8: The order the controllers are connected will determine which controller is which (just as with their respective consoles) Any combination of the two will work.Įxample: Four PS3 controllers as controllers #1, #2, #5, and #8, four Xbox 360 Controllers as controllers #3, #4, #6, and #7. You can use up to eight controllers at once, four PS3 controllers and four Xbox 360 controllers (Yes they will still work!).
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